starfinder vanguard pdf
You can use the chosen Profession skill to attempt skill tasks associated with one of the two skills associated with your chosen Profession. Every new the Starfinder universe. You must study a specificcreature or a specific location (such as a building or starship)for 1 day to make it your ward. See paizo.com/starfinder for more information on the Starfinder Roleplaying Game. Otherwise,armor upgrade or augmentation as normal. Once made, this choice cant be changed. You cant movegroups have developed adaptations to these diverse conditions, between attacks, and you can make no more than one attackrepresented by the following alternate racial traits. Class Builds. RACE OPTIONS 17HUMANSDue to their centuries of exploration and their innate adaptability, humansand their settlements flourish throughout the Pact Worlds and beyond.Humans born and raised in isolated or unusual locations sometimes developdifferent physical and mental traits than those widely considered to be thenorm for their species. | OGN Articles You gain a bonus rank in each of these two skills at every level,Minor Inhibitor as well as a +1 insight bonus to checks using these skills. The weapon retainsSmall pockets of humanity eke out a life in environments harshenough to kill others of their species, and over the span of18 THEME AND RACECHARACTER OPERATIONS MANUAL 1 these benefits for 1 minute per mystic level. instructor, use of cutting-edge technological devices, exposure to mysterious alien technology, and so on. This all-new Starfinder rules expansion hardcover for players and Game Masters focuses on trailblazing, exploration-based play across an expansive variety of unusual planets packed with deadly dangers and thrilling possibilities for adventure! CLASS SKILLS SKILL RANKS PER LEVEL 4 + INTELLIGENCE MODIFIER Bluff (Cha) Medicine (Int) Computers (Int) Perception (Wis) Culture (Int) Physical Science (Int) Diplomacy (Cha) Profession (Cha, Int, or Wis) Engineering (Int) Sense Motive (Wis) Life Science (Int) Sleight of Hand (Dex) PROFICIENCIES ARMOR PROFICIENCY Light armor WEAPON PROFICIENCY Basic melee weapons, small arms, and grenades40 CLASSESCHARACTER OPERATIONS MANUAL 2TABLE 21: BIOHACKER WILL CLASS FEATURES OVERVIEW SAVE Biohacks, custom microlab, injection expert, primary field of study, scientific method THEME AND BASE FORT REF BONUS Injection expert +1, theoremCLASS ATTACK SAVE SAVE Spark of ingenuity 1/day, weapon specialization RACELEVEL BONUS BONUS BONUS +0 Theorem CLASSES +0 Custom microlab (advanced medkit), primary field of study breakthrough 1st +0 +2 +0 +1 Theorem FEATS 2nd +1 +3 +0 +1 Secondary field of study EQUIPMENT 3rd +2 +3 +1 +1 Theorem 4th +3 +4 +1 +2 Custom microlab (medical lab, 90 feet), injection expert +2, spark of ingenuity 2/day SPELLS 5th +3 +4 +1 +2 Theorem OTHER 6th +4 +5 +2 +2 Secondary field of study breakthrough RULES 7th +5 +5 +2 +3 Theorem 8th +6 +6 +2 +3 Tertiary field of study 9th +6 +6 +3 +3 Theorem 10th +7 +7 +3 +4 Spark of ingenuity 3/day 11th +8 +7 +3 +4 Theorem 12th +9 +8 +4 +4 Custom microlab (120 feet), tertiary field of study breakthrough 13th +9 +8 +4 +5 Injection expert +3, theorem 14th +10 +9 +4 +5 Resolve analysis 15th +11 +9 +5 +5 Superserum, theorem 16th +12 +10 +5 +6 17th +12 +10 +5 +6 18th +13 +11 +6 +6 19th +14 +11 +6 20th +15 +12 +6CUSTOM MICROLAB (EX) 1st Level the Creature Rarity table on page 133 of the Core Rulebook. follow, allowing you to predict your preys actions.THEOREMS Stable biohacks (8th) THEOREMS Tranq Dart (8th)Strange anatomy (2nd) Liquid bravery (14th) Hampering inhibitor (2nd) Energetic booster (14th)Toxic skin (2nd) Painful injection (2nd)FEATS Enhanced Resistance FEATSBlind-Fight Fast Talk Longarm ProficiencyClimbing Master Weapon Focus (longarms)Diehard Weapon Specialization (longarms)SKILLS Physical Science SKILLS Physical ScienceBluff Sense Motive Culture Sense MotiveLife Science MedicineMedicine Perception48 CLASSES, The words you are searching are inside this book. It takes you If you do so, you gain 1 Resolve Point. Ysoki with this trait gain the benefits of flanking an opponent provided at least one other ally isAlthough some think of ysoki as weak, ysoki are natural threatening that foe, regardless of position. This replaces orc ferocity. (For more about crafting you can kitbash a new one from any medkit or chemalyzer withserums, see page 235 of the Starfinder Core Rulebook.) If you have 5 or more ranks in Acrobatics, you can expend 1 Resolve Point28 THEME AND RACECHARACTER OPERATIONS MANUAL 1 to stand from prone during your turn as part of another full, 2nd: As the 1st-level version, but you shrink an object up OVERVIEW move, or standard action you take. Your prowessmay have already led you to travel extensively for competitions, or you FEATSmight still be an up-and-coming star. And some of the new options in this book Roleplaying Game with new character classes: the biohacker,are automatically available to everyone, such as downtime vanguard, and witchwarper. They represent both shirrens, vesk, ysoki, dwarves, elves, gnomes, half-elves, half-a characters background and a major focus of the characters orcs, and halflings. The target gains the encumbered condition and must succeed at a Fortitude save or also gain the entangled condition. If your retainer ever dies, you can hire andinvestments, or similar source, you receive train a replacement after 1 week, but you musta regular income or allowance to support supply your new retainer with their gear.yourself and help maintain the comfortablelifestyle to which you are accustomed. Repairing Nanites: Whenever you take Hit Point damage, Starfinder Alien Archive options are dragonkin (draconic you can spend 1 Resolve Point as a reaction to gain fastimmunities, flight), formian (limited telepathy, natural weapons), healing equal to one-quarter your character level (minimumhaan (firespray, slow fall), kalo (kalo movement, kalo vision), fast healing 1) for 1 minute.maraquoi (blindsense, prehensile tail), nuar (fierce survivalist,natural weapons, swift), verthani (skill focus, skin mimic), and Surging Nanites: Before you attempt a skill or abilitywrikreechee (snag, wrikreechee movement). Twice per day, you can enjoyinfluence people. Vesk with this racial traitenvironments over many generations. The following feats represent specialized integral systems EQUIPMENT some androids have, either as part of their creation or as post-Multilingual creation alterations rather than augmentations. When these elves are in no light or dim light andthey are exposed to bright light, they are dazzled for 1 round. Illustration by Alexandur Alexandrov For each attack, you can deal acid damage, bludgeoning damage, or both. In conditions of severe benefit from the selectedcold or heat, they must attempt Fortitude saves only feat, the ally must stillonce per hour instead of once every 10 minutes. At 9th level, that bonus increases to +2, equipment or add additional options for your biohacks.and at 18th level it increases to +3. You gain a +1 bonus to Will saving throws. You can reduce the damage you take from your allies attacks and effects by an amount equal to twice your vanguard level, to a minimum of 0. Allies threateningscavengers and survivors, and many ysoki cultures value such the same enemy also gain the benefits of flanking.traits over tinkering and similar pursuits. STARFINDER LEAD DESIGNER Demolitions 68 Joe Pasini Dynamic Hacking 70 PUBLISHER Erik Mona CHAPTER 3: VEHICLES 74 Paizo Inc. You gain Coordinated Shot as a bonus feat. You gain an ability that you can use as a reaction the first time you take a critical hit in combat, or as a standard action by expending 4 Entropy Points. This does not preventYou must be 2nd level or higher to choose these theorems. They also have a climb speed of 25 feet, but only for moving along a wall with handholds at full speed in zero-g. Some require you to meet additional prerequisites, and some interact with shields, a new type of equipment. You embody the change entropy brings about through biological, chemical, and molecular reactions, such as rust and rot. If you already have a serum or injection weapon in hand, you can use it on yourself as a move action. Once per day whenyou attempt a Bluff check to lie or a Diplomacy check to changesomeones attitude, you can attempt a Culture or Professioncheck instead, using your expertise and intellect to gain thetargets confidence. This DR increases to DR 2/ at 5th level, DR 3/ at 9th level, DR 4/ at 13th level, and DR 5/ at 17th level. If the android also has the xenometric android alternate racial trait (see page 17), this benefit instead applies to Disguise checks to change appearance to that of the race chosen along with the xenometric android alternate racial trait. If the creature is living, this is a Life Sciencecheck. Exploit Cover (Ex) 13th Level RACESacred Weapon (Su) 9th Level CLASSES D When you attempt a Stealth check to hide from an enemy thatD Once per day, you can spend 10 minutes to add one of the can see you, you gain a +4 insight bonus to the check if you can FEATS following weapon fusions to one weapon of your choice: move into improved or total cover. This DR stacks with one other form of DR. To do so, attempt an 10 bulk, its dimensions are further reduced to a 1-inch cube and Acrobatics check (DC = 15 + 1-1/2 opponents CR). . OTHER or your ally taking any penalties for your doing so. As long as the ally remains adjacent to you, they gain a +2 shield bonus to their AC against attacks from that foe until the end of your next turn. See page 11 for the crowd to escape notice. D Prerequisites: Any racial trait or feat that grants aSocial Intuition d20 reroll, character level 5th. The ally does not have toArms Expert (Ex) meet any of these feats prerequisites to gain these benefits.D If you have the weapon specialization class feature, add your Greater Field Dressing (Ex) full class level to damage (rather than half your class level) with small arms and weapons with which you have gained D When you use the field dressing theorem, the target instead proficiency through the injection expert class feature. Shirrens with this trait gain a +2 per day. Even when you consider options for just one world or just onespecies, there are countless possible origins, genetic variations, personaldrives and goals, early influences, and natural tendencies that caninfluence a character well before they take their first level in a characterclass. The attacks damage is equal to the entropic strike damage of a vanguard of either your class level or a class level equal to the weapons item level, whichever is lower. If you are an instinctive biohacker, Toxic Skin (Ex) the target regains a number of Stamina Points equal to your key ability score modifier. Armor Ease Half-orcs on Apostae can be trained to wear armor at an early age. D You have consumed enough fortifying chemical concoctions to have negated some of the fear you feel. it provokes attacks of opportunity from you and allies who flank it with you.Half-Ryphorian Share Training (Ex) 17th LevelElves and ryphorians mix on Triaxus.Half-ryphorians can have summerborn or D Select three combat feats you have. privileged locations THEMES 13SENSATE +1 ConYou revel in new sensations and experiences. Only one suchtheorem can be applied to an individual biohack. For athroughout the galaxy. Once this choice is made,lack typical vesk might. 1st-level characters by yours truly. with magical energy. You serve a good-aligned deity, or you feel a connection to theGravity Dweller ideals of justice, mercy, and righteousness. They are also more aggressive, and their tendency to Vesk Venomsee everything as a conflict makes it difficult for them to inspireconfidence and trust in others. If you are frightened, you need not flee or fight, and if you are panicked, you need not drop all held itemsD You can use fringe science to tweak your biohacks so and flee, but you still cower if you are cornered. If the attacker has active environmental protections(such as those provided by most armor), the penalty applies Medication Mastery (Ex)only after the attacker has hit and damaged the target once. It includes: a head shot of the race, HP, ability score bonuses and penalties, special abilities, and page references. This replaces keen senses and sure-footed.Needler WinsomeSome halflings are experts at wielding Some halflings seem able to charm anyone,needler pistols to tranquilize and take down through a combination of endearing behaviorlarger foes or heal allies. A venomthought vesks ability adjustments the build of their tail over years of dedicated work. New Pages | Recent Changes | Privacy Policy, Week 43: Playable Ancestries: Headless (SF), Week 18: Master Class: Cantripothurge (SF), Latest Starfinder products in the Open Gaming Store, Entropic attunement (weapon special property), Entropic attunement (critical hit effect), uncanny agility, Agent of change, entropic attunement (severe wound). Unless otherwise specified, you cant select the same discipline more than once. | Cepheus SRD Zero-G Dwarf Unlike most of their kin, dwarves living in space feel more at ease when weightless than when grounded. Once made, this decision cannot be changed. madman. Opposite Reaction Rather than train with ancient weapons and focus on traditional enemies, some dwarves turn to combat techniques suited to dwarf physiology. options for a number of days at a time. This energy takes the form of a pool of Entropy Points (EP). In addition, you can forgo gaining an Entropy Point for charging to ignore the normal charge penalties to your attack and AC, and to gain the ability to charge through difficult terrain. with "Incident at Absalom Station," an adventure for four. Step-By Step To Download this book: Click The Button "DOWNLOAD". Starfinder Character Operations Manual 2019, Paizo Inc.; Authors: Alexander Augunas, Kate Baker, Simone Dietzler, Jennifer Dworschack-Kinter, Leo Glass, Sasha Lindley Hall, Amanda Hamon, Vanessa Hoskins, Jenny Jarzabski, Jason Keeley, Lyz Liddell, Luis Loza, Ron Lundeen, Crystal Malarsky, Robert G. McCreary, Conor J. Owens, Joe Pasini, Owen K.C. Reduce the DC of Sense spaces of creatures that are not hostileMotive checks to detect deception to you. You dont need toat one time. 1 Minute: Forecast the weather (Core Rulebook 398400) forthe next 48 hours, including the direction it will come from. Once per day, they can roll a Sense Motivecheck twice and use the better result. RACE CLASSESTrack Dexterity (special); Onset 1 round; Frequency 1/round Anticipate Ambush (Ex) 13th Level for 6 rounds FEATS D You can act during a surprise round. Each time you take damage equal to or greater than twice your character level from a single attack or effect (after applying any ability to reduce that damage, such as DR, energy resistance, or the mitigate class feature), you gain 1 EP. Someadjustments presented in the Starfinder Core Rulebook. Your close attention to the multivariate interactions between countless systems of order and disorder, combined with your study of advanced combat techniques, allows you to manipulate reality in devastating ways known as disciplines. You have special devices installed into your arms that allow you to extend them great distances. Vanguard Disciplines Source Character Operations Manual pg. 122 AA FEATSCHAPTER 5: SPELLS Alien Archive Spell Lists EQUIPMENT Spell Descriptions 124 AA2 Alien Archive 2 AR Armory SPELLSCHAPTER 6: OTHER RULES Pact Worlds Starship Combat 126 PW OTHER Downtime RULES 126INDEX 128 130 133 144 146 150 156 OVERVIEW 3OVERVIEWThe Starfinder Roleplaying Game is about blending together NAVIGATING THIS BOOKideas and tropes from hundreds of different inspirations and This book is organized similarly to the Core Rulebook in termssetting them against the nearly limitless backdrop of an of how the information is ordered and presented. Diverse ConditioningDriftborn Your broad experience has made you better at avoiding danger.Some gnomes feel an eerie call to the Drift, rather than to the D Prerequisites: Eternal hope or ecstatic joy racial trait,First World or the Bleaching. new actions enable a wide range of characters to contribute to starship combat scenes in different ways without needing to Most notably, this chapter adds physical shields to the invest heavily in specific skills.Starfinder Roleplaying Game, allowing characters to carry somesmall piece of cover with them, rather than hoping theyll be Regardless of your level of experience with the Starfinderable to find a good vantage point at the corner of a hallway or Roleplaying Game, whether you are a player or a Game Master,behind some wreckage. | 2d20SRD | Into The Unknown At 6th level you can attempt a Medicine check You can quickly intuit the connections between things and SPELLSto treat disease, though on a successful check, the target gains often act instinctively on those connections, gaining knowledge OTHERa +4 bonus only to the next saving throw it attempts against the and aptitude without always being able to say how you picked it RULESdisease, and that saving throw must occur within the next hour. Whenever you act before an enemy during the first round of combat, you gain a +1 insight bonus to weapon attack rolls against that enemy until the beginning of your next turn.Cheap Shot (Ex) 5th LevelD When you succeed at a Stealth check to hide opposed by a targets Perception check or when you have improved or total cover against a target, as a full action you can make one ranged attack against that target that deals additional damage equal to half your Dexterity bonus.Deadly Reflexes (Ex) 9th LevelD When an enemy attacks you before you have taken any actions in combat, you can use your quick reflexes to retaliate. Each day after you have rested for 8 hours, You can create minor biohacks from less powerful (and moreyou can spend 10 minutes to activate the ingredients to create a stable) pharmaceuticals, nanites, and catalysts, and you can addnumber of biohacks equal to 1 + your key ability score modifier. D Scramble the physiological makeup of the target, causing massive internal damage. You can gain Entropy Points only when involved in a combat encounter that includes a significant enemy. Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future. They remain an entropic focus until the beginning of your next turn, unless they cease to be adjacent to you or you designate a new entropic focus (both of which end this effect). D Add the following conditions to the list of those you can remove with the treat condition theorem: cowering, dazed, panicked,Improved Treat Condition (Ex) paralyzed, and stunned. You gain the unique booster and inhibitor biohacks for that field of study. FEATSPersonal Traditions Kasathas often learn the following feats. This preparation activates only the ingredients; you activate the materials for minor biohacks in advance, and usingdont need to decide which specific biohacks youre creating until them does not count against the maximum number of biohacksthe actual actions or attacks used to deliver them. Double Draw (Ex) 1st LevelAkitonian Settler D You gain Double Draw as a bonus feat. MENTAL SILENCEA lashunta who has this trait gains Toughness as a bonus feat. This does not increase the number of attacks they can make during combat.Some vesk bloodlines are renowned for their brutal warriors, andseveral of these have a variant genetic build including thicker This replaces natural weapons.muscles, longer bone spikes, and a ridge of spikes that runs alongthe spine. Also, when an opponent fails a bull rush, reposition, or trip combat maneuver against such a dwarf by 5 or more, the dwarf can attempt a trip combat maneuver against that opponent as a reaction. If you target an object thats 13 cubic feet or smaller and weighs no more than While you occupy a foes space, that foe is flat-footed and 130 bulk, its dimensions are further reduced to a 1-inch cube off-target, and it treats its space as difficult terrain. At 16th level, as a standard action you can use your entropic strike to strike the ground or clap your hands together to deal damage in a radius. If you take two move actions on the same turn to move your speed each time, you gain 1 EP. Once made, this choice cannot be changed. Alternatively, you can expend 1 Entropy Point to apply both critical hit effects. You are the boots on the ground, holding territory in the thick of the heaviest, most dangerous fighting. D Prerequisites: Self-sufficient racial trait. Vanguard affiliates. Weapons. A states otherwise. FEATS The following feats are most common among half-orcs. These class features are described in detail later in the biohacker, vanguard, and witchwarper are compatible with allclass description. These variants use the ability score the shirren can allow that ally to roll their saving throw twiceadjustments listed below instead of the standard adjustments and use the higher result.of +2 Constitution, +2 Wisdom, and 2 Charisma found in theStarfinder Core Rulebook. Your understanding of a specific aspect of entropy gives you insight into combat and one specific skill that others rarely understand. This replaces low-light vision.Elven SkepticElves were betrayed during the Gap and can be untrusting ofothers. Also, don't forget that a riot shield gives you +2 to Bull Rush attempts. You also gain an improved version of the ability that you can use without taking an action the first time you reach 0 Stamina Points or 0 Hit Points in a combat encounter, expending all Entropy Points you have, if any. If you are making a ranged attack and miss your target, your key ability score modifier (minimum 1 round) unless itthe biohack is expended along with the attacks ammunition. Starfinder Galaxy Exploration Manual p.30. Once you have used Antagonize as a move action, you cannot do so again until you spend 1 Resolve Point to regain Stamina Points after a 10-minute rest. Click to view in fullscreen. While you have no Entropy Points, you can spend 1 Resolve Point as a move action to gain 1 EP (2 EP at 10th level). If a gained racial trait determines landspeed, the android uses the speed as defined by that racial you with one of the following benefits, chosen when youtrait instead of that of the android. If such a do so again until you have taken ahalf-elf fails a Diplomacy check to change 10-minute rest to regain Stamina Points.someones attitude, they can reroll thecheck and take the second result. When you take a move action to move your speed, you can take damage equal to your vanguard level to gain a +20 enhancement bonus to your movement speeds (maximum twice that movement's speed) until the end of your next turn. Starfinder Creative Director James L. Sutter TABLE OF CONTENTS Starfinder Creative Design Director Sarah E. Robinson Starfinder Design Leads Robert G. McCreary and CHAPTER 1: OVERVIEW 4 Owen K.C. The chiefyour Wisdom modifier, but it makes new options available to mate takes a hands-on approach to tasks in starship combat,you earlier. Pathfinder Accessories including the Deck of Endless NPCs Such settlers developed natural grace in the meet the prerequisites. You can readily replenish and they count as such biohacks for the purposes of interactionsthese inert reagents on a regular basis at no cost, unless the GM with other abilities (such as spark of ingenuity).states otherwise. How Do I Use Item Templates To Make Weapon Fusions? Stealth is a class skill for you, adjacent to a creature that is not unfriendlythough if it is a class skill from the class you or hostile to you, even if you do not havetake at 1st level, you instead gain a +1 bonus cover or concealment. If your and its bulk is reduced to negligible. As a reaction when you are in the area of a damaging effect, you can spend 1 Entropy Point to cause it to deal only half damage to all creatures in the area. If you have the Bodyguard feat and you take a reaction to apply that feats benefit to an adjacent ally who is then hit by the attack, you can activate intervene for that attack without taking an additional action. regains a number of Hit Points or Stamina Points (whichever you normally restore with field dressing) equal to 4d8 + yourFar Injection (Ex) key ability score modifier, or 6d8 + your key ability score modifier if you are 18th level or higher. This is especially relevant during long starship voyages,automatically granted to some classes (both those presented in which can put characters out of reach of most adventuringthis book for the first time and some from the Core Rulebook). The android retains all the other features of the constructed trait. They also gain a +2 bonuspartial cover, or soft cover. If it alters a D 9th Level Your compound sight class feature doesntclass feature, you retain that class feature, but it functions apply to a second skill.differently, as described. To get more targeted content, please make full-text search by clicking. The alternate options presented enabledevelopment moving forward. Activating absolute zero automatically ends any living effigy discipline you have active. The reach granted by this property increases by an additional 5 feet at 13th level, 16th level, and 19th level. In addition,based on the primary abilities required inyour chosen sport, either Acrobatics (forDexterity or Constitution) or Athletics(for Strength or Constitution) is a classskill for you, though if the relevant skillis a class skill from the class you takeat 1st level, you instead gain a +1 bonusto your Acrobatics or Athletics checks.Likewise, you gain an ability adjustment of +1to either Strength, Dexterity, or Constitution atcharacter creation, depending on which ability is most relevantto your athletic endeavors.PHYSICAL PROWESS (6TH)You have an impressive degree of control over your body.Athletes who chose Acrobatics at 1st level can move at full speedwhile balancing and do not fall prone on a failed attempt totumble through an opponents square. You can also deliver an entropic strike with any melee weapon, or any shield that allows you to make unarmed attacks (replacing the normal attack with your entropic strike). If the target is already under one of these effects,deliver a formula that supercharges a targets immune system. some circumstances, you can deliver biohacks to attuned creatures using ranged injection weapons without making an attack roll. The time spent socializing doesnt count asD Invitations to exclusive events or entry into resting to regain Stamina Points. You gain the aspect embodiment benefit of the second vanguard aspect you selected at 8th level. You must have selected the blindsense discipline or have blindsense (heat) from another source before you select this discipline. THEME AND or gain the nauseated condition for 1 round; the creature automatically vomits you back out at the start of its next Stable Biohacks (Ex) RACE turn. injection weapons with which you gained proficiency through your injection expert class feature. You can dismiss this effect at the end of your turn without taking an action. You must decide how many EP to expend when you take this move action, and you cant expend more EP than your level. If you are at least 13th level, it it immunity to the bleeding condition for the duration of thislasts for 24 hours. In addition, once attempt a Diplomacy check for that task,per day while you have access to such and you gain a +2 circumstance bonus toadvantages, if you fail a Culture check the check.to identify a criminal, law-enforcementagent, organization, legal practice, or law,you can reroll the check.12 THEME AND RACECHARACTER OPERATIONS MANUAL 1NOBLE SCION +1 ChaYou were born into a position of power and privilege. You regain all expended uses of this D Once per day, you can target a living creature with a special ability (up to your maximum) when you take a 10-minute rest biohack as a standard action. Vanguardsabilities to NPCs created using Appendix 1 of the Starfinder have learned to manipulate entropy and potential energy, usingAlien Archive. and doesnt count against your total uses of biohacks, but it otherwise functions as a biohack. You can use D Special: You can take this feat twice. Starfinder - Character Operations Manual. At 20th level, you can exclude up to four allies. D Any biohack inhibitor you successfully use against a foe Booster: You cause a living creature to sweat a foul secretion. This replaces fearless.Venomthought Prehensile TailOn rare occasions, vesk will produce psychic offspring. Thanks to the team for their help and thanks to all of you for using the Archives! ALTERNATE RACIAL TRAITS Most androids have the standard android racial traits detailed in the Core Rulebook, but individuals might have unique abilities, represented by the following alternate racial traits. D As a move action, you can expend 1 Resolve Point to teleport, switchingDarkvision places with one ally within 60 feet.Like elves, some half-elves are born with Precise Flanker (Ex) 13th Leveldarkvision with a range of 60 feet. fire.) These themes can be as appropriate for androids, humans, kasathas, lashuntas,taken by characters of any race or class. THEME ANDYoure able to provide uncanny support to your allies.D Prerequisites: Communalism or hive defense racial trait, Wisdom-Based Profession Skills: Bounty hunter (Intimidate, RACE Survival), cook (Life Science, Physical Science), counselor CLASSES limited telepathy or telepathy racial trait. you from taking critical hit effects. (your choice) for a number of rounds equal to your key ability score, in addition to its normal effect. This replaces upgrade slot. In addition, these half-orcs gain 1 additional skill rank per level, but this rank must be invested in the Profession skill. opponent tries to move out of your space, it provokes an attack of opportunity from you.SPELLYsoki are famous for the following spell, using it to shrink downlarge objects for storage in their cheek pouches.SHRINK OBJECTTECHNOMANCER 1-6 WITCHWARPER 1-6School transmutationCasting Time 1 roundRange touchTargets one object touched; see textDuration 1 day/level (D)Saving Throw Fortitude negates (object); SpellResistance yesYou shrink the target item, transmuting it into a smallerversion of itself.
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